/* -*-c-*- */ /* This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #include "cursorStuff.h" /* copied and modified from Paul Sheer's xdndv2 library.*/ /* w x h = 29x25 */ unsigned char dnd_copy_cursor_bits[] = { 0x00, 0x00, 0x00, 0x00, 0xfe, 0xff, 0x0f, 0x00, 0x02, 0x00, 0x08, 0x01, 0x02, 0x00, 0x08, 0x01, 0x02, 0x00, 0x08, 0x01, 0x02, 0x00, 0xe8, 0x0f, 0x02, 0x00, 0x08, 0x01, 0x02, 0x00, 0x08, 0x01, 0x02, 0x00, 0x08, 0x01, 0x02, 0x00, 0x08, 0x00, 0x02, 0x04, 0x08, 0x00, 0x02, 0x0c, 0x08, 0x00, 0x02, 0x1c, 0x08, 0x00, 0x02, 0x3c, 0x08, 0x00, 0x02, 0x7c, 0x08, 0x00, 0x02, 0xfc, 0x08, 0x00, 0x02, 0xfc, 0x09, 0x00, 0x02, 0xfc, 0x0b, 0x00, 0x02, 0x7c, 0x08, 0x00, 0xfe, 0x6d, 0x0f, 0x00, 0x00, 0xc4, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00}; /* w x h = 29x25 */ unsigned char dnd_copy_mask_bits[] = { 0xff, 0xff, 0x1f, 0x00, 0xff, 0xff, 0xff, 0x1f, 0xff, 0xff, 0xff, 0x1f, 0x07, 0x00, 0xfc, 0x1f, 0x07, 0x00, 0xfc, 0x1f, 0x07, 0x00, 0xfc, 0x1f, 0x07, 0x00, 0xfc, 0x1f, 0x07, 0x00, 0xfc, 0x1f, 0x07, 0x00, 0xfc, 0x1f, 0x07, 0x06, 0xfc, 0x1f, 0x07, 0x0e, 0xfc, 0x1f, 0x07, 0x1e, 0x1c, 0x00, 0x07, 0x3e, 0x1c, 0x00, 0x07, 0x7e, 0x1c, 0x00, 0x07, 0xfe, 0x1c, 0x00, 0x07, 0xfe, 0x1d, 0x00, 0x07, 0xfe, 0x1f, 0x00, 0x07, 0xfe, 0x1f, 0x00, 0xff, 0xff, 0x1f, 0x00, 0xff, 0xff, 0x1e, 0x00, 0xff, 0xef, 0x1f, 0x00, 0x00, 0xe6, 0x01, 0x00, 0x00, 0xc0, 0x03, 0x00, 0x00, 0xc0, 0x03, 0x00, 0x00, 0x80, 0x01, 0x00}; /* w x h = 21x25 */ unsigned char dnd_move_cursor_bits[] = { 0x00, 0x00, 0x00, 0xfe, 0xff, 0x0f, 0x02, 0x00, 0x08, 0x02, 0x00, 0x08, 0x02, 0x00, 0x08, 0x02, 0x00, 0x08, 0x02, 0x00, 0x08, 0x02, 0x00, 0x08, 0x02, 0x00, 0x08, 0x02, 0x00, 0x08, 0x02, 0x04, 0x08, 0x02, 0x0c, 0x08, 0x02, 0x1c, 0x08, 0x02, 0x3c, 0x08, 0x02, 0x7c, 0x08, 0x02, 0xfc, 0x08, 0x02, 0xfc, 0x09, 0x02, 0xfc, 0x0b, 0x02, 0x7c, 0x08, 0xfe, 0x6d, 0x0f, 0x00, 0xc4, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x80, 0x01, 0x00, 0x80, 0x01, 0x00, 0x00, 0x00}; /* w x h = 21x25 */ unsigned char dnd_move_mask_bits[] = { 0xff, 0xff, 0x1f, 0xff, 0xff, 0x1f, 0xff, 0xff, 0x1f, 0x07, 0x00, 0x1c, 0x07, 0x00, 0x1c, 0x07, 0x00, 0x1c, 0x07, 0x00, 0x1c, 0x07, 0x00, 0x1c, 0x07, 0x00, 0x1c, 0x07, 0x06, 0x1c, 0x07, 0x0e, 0x1c, 0x07, 0x1e, 0x1c, 0x07, 0x3e, 0x1c, 0x07, 0x7e, 0x1c, 0x07, 0xfe, 0x1c, 0x07, 0xfe, 0x1d, 0x07, 0xfe, 0x1f, 0x07, 0xfe, 0x1f, 0xff, 0xff, 0x1f, 0xff, 0xff, 0x1e, 0xff, 0xef, 0x1f, 0x00, 0xe6, 0x01, 0x00, 0xc0, 0x03, 0x00, 0xc0, 0x03, 0x00, 0x80, 0x01}; /* w x h = 29x25 */ unsigned char dnd_link_cursor_bits[] = { 0x00, 0x00, 0x00, 0x00, 0xfe, 0xff, 0x0f, 0x00, 0x02, 0x00, 0x08, 0x01, 0x02, 0x00, 0x88, 0x00, 0x02, 0x00, 0x48, 0x00, 0x02, 0x00, 0xe8, 0x0f, 0x02, 0x00, 0x48, 0x00, 0x02, 0x00, 0x88, 0x00, 0x02, 0x00, 0x08, 0x01, 0x02, 0x00, 0x08, 0x00, 0x02, 0x04, 0x08, 0x00, 0x02, 0x0c, 0x08, 0x00, 0x02, 0x1c, 0x08, 0x00, 0x02, 0x3c, 0x08, 0x00, 0x02, 0x7c, 0x08, 0x00, 0x02, 0xfc, 0x08, 0x00, 0x02, 0xfc, 0x09, 0x00, 0x02, 0xfc, 0x0b, 0x00, 0x02, 0x7c, 0x08, 0x00, 0xfe, 0x6d, 0x0f, 0x00, 0x00, 0xc4, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00}; /* w x h = 29x25 */ unsigned char dnd_link_mask_bits[] = { 0xff, 0xff, 0x1f, 0x00, 0xff, 0xff, 0xff, 0x1f, 0xff, 0xff, 0xff, 0x1f, 0x07, 0x00, 0xfc, 0x1f, 0x07, 0x00, 0xfc, 0x1f, 0x07, 0x00, 0xfc, 0x1f, 0x07, 0x00, 0xfc, 0x1f, 0x07, 0x00, 0xfc, 0x1f, 0x07, 0x00, 0xfc, 0x1f, 0x07, 0x06, 0xfc, 0x1f, 0x07, 0x0e, 0xfc, 0x1f, 0x07, 0x1e, 0x1c, 0x00, 0x07, 0x3e, 0x1c, 0x00, 0x07, 0x7e, 0x1c, 0x00, 0x07, 0xfe, 0x1c, 0x00, 0x07, 0xfe, 0x1d, 0x00, 0x07, 0xfe, 0x1f, 0x00, 0x07, 0xfe, 0x1f, 0x00, 0xff, 0xff, 0x1f, 0x00, 0xff, 0xff, 0x1e, 0x00, 0xff, 0xef, 0x1f, 0x00, 0x00, 0xe6, 0x01, 0x00, 0x00, 0xc0, 0x03, 0x00, 0x00, 0xc0, 0x03, 0x00, 0x00, 0x80, 0x01, 0x00}; /* w x h = 29x25 */ unsigned char dnd_ask_cursor_bits[] = { 0x00, 0x00, 0x00, 0x00, 0xfe, 0xff, 0x0f, 0x00, 0x02, 0x00, 0x88, 0x03, 0x02, 0x00, 0x48, 0x04, 0x02, 0x00, 0x08, 0x04, 0x02, 0x00, 0x08, 0x02, 0x02, 0x00, 0x08, 0x01, 0x02, 0x00, 0x08, 0x01, 0x02, 0x00, 0x08, 0x00, 0x02, 0x00, 0x08, 0x01, 0x02, 0x04, 0x08, 0x00, 0x02, 0x0c, 0x08, 0x00, 0x02, 0x1c, 0x08, 0x00, 0x02, 0x3c, 0x08, 0x00, 0x02, 0x7c, 0x08, 0x00, 0x02, 0xfc, 0x08, 0x00, 0x02, 0xfc, 0x09, 0x00, 0x02, 0xfc, 0x0b, 0x00, 0x02, 0x7c, 0x08, 0x00, 0xfe, 0x6d, 0x0f, 0x00, 0x00, 0xc4, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00}; /* w x h = 29x25 */ unsigned char dnd_ask_mask_bits[] = { 0xff, 0xff, 0x1f, 0x00, 0xff, 0xff, 0xff, 0x1f, 0xff, 0xff, 0xff, 0x1f, 0x07, 0x00, 0xfc, 0x1f, 0x07, 0x00, 0xfc, 0x1f, 0x07, 0x00, 0xfc, 0x1f, 0x07, 0x00, 0xfc, 0x1f, 0x07, 0x00, 0xfc, 0x1f, 0x07, 0x00, 0xfc, 0x1f, 0x07, 0x06, 0xfc, 0x1f, 0x07, 0x0e, 0xfc, 0x1f, 0x07, 0x1e, 0x1c, 0x00, 0x07, 0x3e, 0x1c, 0x00, 0x07, 0x7e, 0x1c, 0x00, 0x07, 0xfe, 0x1c, 0x00, 0x07, 0xfe, 0x1d, 0x00, 0x07, 0xfe, 0x1f, 0x00, 0x07, 0xfe, 0x1f, 0x00, 0xff, 0xff, 0x1f, 0x00, 0xff, 0xff, 0x1e, 0x00, 0xff, 0xef, 0x1f, 0x00, 0x00, 0xe6, 0x01, 0x00, 0x00, 0xc0, 0x03, 0x00, 0x00, 0xc0, 0x03, 0x00, 0x00, 0x80, 0x01, 0x00}; /* initialization */ XdndCursor xdndCursors[] = { {29, 25, 10, 10, dnd_copy_cursor_bits, dnd_copy_mask_bits, "XdndActionCopy", 0, 0}, {21, 25, 10, 10, dnd_move_cursor_bits, dnd_move_mask_bits, "XdndActionMove", 0, 0}, {29, 25, 10, 10, dnd_link_cursor_bits, dnd_link_mask_bits, "XdndActionLink", 0, 0}, {29, 25, 10, 10, dnd_ask_cursor_bits, dnd_ask_mask_bits, "XdndActionAsk", 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0} }; /*Sets up the cursors data for a dnd. * display - X display * rw - the root window */ void xdndCursorInit(Display *display, Window rw) { Pixmap ip,mp; XdndCursor *cursorPtr; XColor black, white; /* gets color info */ black.pixel = BlackPixel(display, DefaultScreen (display)); XQueryColor(display, DefaultColormap (display, DefaultScreen(display)), &black); white.pixel = WhitePixel(display, DefaultScreen (display)); XQueryColor(display, DefaultColormap (display, DefaultScreen(display)), &white); /* now initialize the cursors */ for (cursorPtr = &xdndCursors[0];cursorPtr->w != 0;cursorPtr++) { ip = XCreateBitmapFromData(display, rw, (char *) cursorPtr->imageData, cursorPtr->w, cursorPtr->h); mp = XCreateBitmapFromData(display, rw, (char *) cursorPtr->maskData, cursorPtr->w, cursorPtr->h); cursorPtr->cursor = XCreatePixmapCursor (display, ip, mp, &black, &white, cursorPtr->x, cursorPtr->y); XFreePixmap (display, ip); XFreePixmap (display, mp); cursorPtr->action = XInternAtom (display, cursorPtr->actionStr, False); } }