/*
    Rotator Interface
    Copyright (C) 2017 Jasem Mutlaq (mutlaqja@ikarustech.com)

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA

*/

#pragma once

#include "indibase.h"
#include "indipropertynumber.h"
#include <stdint.h>

using RI = INDI::RotatorInterface;

/**
 * \class RotatorInterface
   \brief Provides interface to implement Rotator functionality.

   A Rotator can be an independent device, or an embedded Rotator within another device (usually a rotating Rotatorer). Child class must implement all the
   pure virtual functions. Only absolute position Rotators are supported. Angle is ranged from 0 to 360 increasing clockwise when looking at the back
   of the camera.

   \e IMPORTANT: initRotatorProperties() must be called before any other function to initialize the Rotator properties.

   \e IMPORTANT: processRotatorNumber() must be called in your driver's ISNewNumber() function. Similarly, processRotatorSwitch() must be called in ISNewSwitch()

\author Jasem Mutlaq
*/
namespace INDI
{

class RotatorInterface
{
    public:

        /**
         * \struct RotatorCapability
         * \brief Holds the capabilities of a Rotator.
         */
        enum
        {
            ROTATOR_CAN_ABORT          = 1 << 0, /*!< Can the Rotator abort motion once started? */
            ROTATOR_CAN_HOME           = 1 << 1, /*!< Can the Rotator go to home position? */
            ROTATOR_CAN_SYNC           = 1 << 2, /*!< Can the Rotator sync to specific tick? */
            ROTATOR_CAN_REVERSE        = 1 << 3, /*!< Can the Rotator reverse direction? */
            ROTATOR_HAS_BACKLASH       = 1 << 4  /*!< Can the Rotatorer compensate for backlash? */
        } RotatorCapability;

        /**
         * @brief GetRotatorCapability returns the capability of the Rotator
         */
        uint32_t GetCapability() const
        {
            return rotatorCapability;
        }

        /**
         * @brief SetRotatorCapability sets the Rotator capabilities. All capabilities must be initialized.
         * @param cap pointer to Rotator capability struct.
         */
        void SetCapability(uint32_t cap)
        {
            rotatorCapability = cap;
        }

        /**
         * @return Whether Rotator can abort.
         */
        bool CanAbort()
        {
            return rotatorCapability & ROTATOR_CAN_ABORT;
        }

        /**
         * @return Whether Rotator can go to home position.
         */
        bool CanHome()
        {
            return rotatorCapability & ROTATOR_CAN_HOME;
        }

        /**
         * @return Whether Rotator can sync ticks position to a new one.
         */
        bool CanSync()
        {
            return rotatorCapability & ROTATOR_CAN_SYNC;
        }

        /**
         * @return Whether Rotator can reverse direction.
         */
        bool CanReverse()
        {
            return rotatorCapability & ROTATOR_CAN_REVERSE;
        }

        /**
         * @return True if the rotator supports backlash
         */
        bool HasBacklash()
        {
            return rotatorCapability & ROTATOR_HAS_BACKLASH;
        }

    protected:

        explicit RotatorInterface(DefaultDevice *defaultDevice);

        /**
         * \brief Initialize Rotator properties. It is recommended to call this function within
         * initProperties() of your primary device
         * \param groupName Group or tab name to be used to define Rotator properties.
         */
        void initProperties(const char *groupName);

        /**
         * @brief updateProperties Define or Delete Rotator properties based on the connection status of the base device
         * @return True if successful, false otherwise.
         */
        bool updateProperties();

        /** \brief Process Rotator number properties */
        bool processNumber(const char *dev, const char *name, double values[], char *names[], int n);

        /** \brief Process Rotator switch properties */
        bool processSwitch(const char *dev, const char *name, ISState *states, char *names[], int n);

        /**
         * @brief MoveRotator Go to specific angle
         * @param angle Target angle in degrees.
         * @return State of operation: IPS_OK is motion is completed, IPS_BUSY if motion in progress, IPS_ALERT on error.
         */
        virtual IPState MoveRotator(double angle) = 0;

        /**
         * @brief SyncRotator Set current angle as the supplied angle without moving the rotator.
         * @param ticks Desired new angle.
         * @return True if successful, false otherwise.
         */
        virtual bool SyncRotator(double angle);

        /**
         * @brief HomeRotator Go to home position.
         * @return State of operation: IPS_OK is motion is completed, IPS_BUSY if motion in progress, IPS_ALERT on error.
         */
        virtual IPState HomeRotator();

        /**
         * @brief ReverseRotator Reverse the direction of the rotator. CW is usually the normal direction, and CCW is the reversed direction.
         * @param enable if True, reverse direction. If false, revert to normal direction.
         * @return True if successful, false otherwise.
         */
        virtual bool ReverseRotator(bool enabled);

        /**
         * @brief AbortRotator Abort all motion
         * @return True if successful, false otherwise.
         */
        virtual bool AbortRotator();

        /**
         * @brief SetRotatorBacklash Set the Rotatorer backlash compensation value
         * @param steps value in absolute steps to compensate
         * @return True if successful, false otherwise.
         */
        virtual bool SetRotatorBacklash(int32_t steps);

        /**
         * @brief SetRotatorBacklashEnabled Enables or disables the Rotator backlash compensation
         * @param enable flag to enable or disable backlash compensation
         * @return True if successful, false otherwise.
         */
        virtual bool SetRotatorBacklashEnabled(bool enabled);

        /**
         * @brief saveConfigItems save focuser properties defined in the interface in config file
         * @param fp pointer to config file
         * @return Always return true
         */
        bool saveConfigItems(FILE * fp);


        INumber GotoRotatorN[1];
        INumberVectorProperty GotoRotatorNP;

        INumber SyncRotatorN[1];
        INumberVectorProperty SyncRotatorNP;

        ISwitch AbortRotatorS[1];
        ISwitchVectorProperty AbortRotatorSP;

        ISwitch HomeRotatorS[1];
        ISwitchVectorProperty HomeRotatorSP;

        ISwitch ReverseRotatorS[2];
        ISwitchVectorProperty ReverseRotatorSP;

        // Backlash toggle
        ISwitchVectorProperty RotatorBacklashSP;
        ISwitch RotatorBacklashS[2];

        // Backlash steps
        INumberVectorProperty RotatorBacklashNP;
        INumber RotatorBacklashN[1];

        // Rotator Limits
        INDI::PropertyNumber RotatorLimitsNP {1};
        double m_RotatorOffset {0};

        uint32_t rotatorCapability = 0;
        DefaultDevice *m_defaultDevice { nullptr };
};

}
