Mesa 11.0.4 Release Notes / October 24, 2015
Mesa 11.0.4 is a bug fix release which fixes bugs found since the 11.0.3 release.
Mesa 11.0.4 implements the OpenGL 4.1 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 4.1. OpenGL 4.1 is only available if requested at context creation because compatibility contexts are not supported.
SHA256 checksums
ed412ca6a46d1bd055120e5c12806c15419ae8c4dd6d3f6ea20a83091d5c78bf mesa-11.0.4.tar.gz 40201bf7fc6fa12a6d9edfe870b41eb4dd6669154e3c42c48a96f70805f5483d mesa-11.0.4.tar.xz
New features
None
Bug fixes
This list is likely incomplete.
- Bug 86281 - brw_meta_fast_clear (brw=brw@entry=0x7fffd4097a08, fb=fb@entry=0x7fffd40fa900, buffers=buffers@entry=2, partial_clear=partial_clear@entry=false)
- Bug 86720 - [radeon] Europa Universalis 4 freezing during game start (10.3.3+, still broken on 11.0.2)
- Bug 91788 - [HSW Regression] Synmark2_v6 Multithread performance case FPS reduced by 36%
- Bug 92304 - [cts] cts.shaders.negative conformance tests fail
Changes
Alejandro Piñeiro (2):
- i965/vec4: check writemask when bailing out at register coalesce
- i965/vec4: fill src_reg type using the constructor type parameter
Brian Paul (2):
- vbo: fix incorrect switch statement in init_mat_currval()
- mesa: fix incorrect opcode in save_BlendFunci()
Chih-Wei Huang (3):
- mesa: android: Fix the incorrect path of sse_minmax.c
- nv50/ir: use C++11 standard std::unordered_map if possible
- nv30: include the header of ffs prototype
Chris Wilson (1):
- i965: Remove early release of DRI2 miptree
Dave Airlie (1):
- mesa/uniforms: fix get_uniform for doubles (v2)
Emil Velikov (1):
- docs: add sha256 checksums for 11.0.3
Francisco Jerez (5):
- i965: Don't tell the hardware about our UAV access.
- mesa: Expose function to calculate whether a shader image unit is valid.
- mesa: Skip redundant texture completeness checking during image validation.
- i965: Use _mesa_is_image_unit_valid() instead of gl_image_unit::_Valid.
- mesa: Get rid of texture-dependent image unit derived state.
Ian Romanick (8):
- glsl: Allow built-in functions as constant expressions in OpenGL ES 1.00
- ff_fragment_shader: Use binding to set the sampler unit
- glsl/linker: Use constant_initializer instead of constant_value to initialize uniforms
- glsl: Use constant_initializer instead of constant_value to determine whether to keep an unused uniform
- glsl: Only set ir_variable::constant_value for const-decorated variables
- glsl: Restrict initializers for global variables to constant expression in ES
- glsl: Add method to determine whether an expression contains the sequence operator
- glsl: In later GLSL versions, sequence operator is cannot be a constant expression
Ilia Mirkin (1):
- nouveau: make sure there's always room to emit a fence
Indrajit Das (1):
- st/va: Used correct parameter to derive the value of the "h" variable in vlVaCreateImage
Jonathan Gray (1):
- configure.ac: ensure RM is set
Krzysztof Sobiecki (1):
- st/fbo: use pipe_surface_release instead of pipe_surface_reference
Leo Liu (1):
- st/omx/dec/h264: fix field picture type 0 poc disorder
Marek Olšák (3):
- st/mesa: fix clip state dependencies
- radeonsi: fix a GS copy shader leak
- gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
Nicolai Hähnle (1):
- u_vbuf: fix vb slot assignment for translated buffers
Rob Clark (1):
- freedreno/a3xx: cache-flush is needed after MEM_WRITE
Tapani Pälli (3):
- mesa: add GL_UNSIGNED_INT_24_8 to _mesa_pack_depth_span
- mesa: Set api prefix to version string when overriding version
- mesa: fix ARRAY_SIZE query for GetProgramResourceiv