/* $NetBSD: extern.h,v 1.38 2011/08/29 20:30:37 joerg Exp $ */ /* * Copyright (c) 1983, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * @(#)externs.h 8.1 (Berkeley) 5/31/93 */ #include #include #include "machdep.h" /* program mode */ extern int mode; #define MODE_PLAYER 1 #define MODE_DRIVER 2 #define MODE_LOGGER 3 /* command line flags */ extern bool randomize; /* -x, give first available ship */ extern bool longfmt; /* -l, print score in long format */ extern bool nobells; /* -b, don't ring bell before Signal */ /* other initial data */ extern gid_t gid; extern gid_t egid; #define MAXNAMESIZE 20 extern char myname[MAXNAMESIZE]; #define dieroll() ((random()) % 6 + 1) #define sqr(a) ((a) * (a)) #define min(a,b) ((a) < (b) ? (a) : (b)) #define grappled(a) ((a)->file->ngrap) #define fouled(a) ((a)->file->nfoul) #define snagged(a) (grappled(a) + fouled(a)) #define grappled2(a, b) ((a)->file->grap[(b)->file->index].sn_count) #define fouled2(a, b) ((a)->file->foul[(b)->file->index].sn_count) #define snagged2(a, b) (grappled2(a, b) + fouled2(a, b)) #define Xgrappled2(a, b) ((a)->file->grap[(b)->file->index].sn_turn < turn-1 \ ? grappled2(a, b) : 0) #define Xfouled2(a, b) ((a)->file->foul[(b)->file->index].sn_turn < turn-1 \ ? fouled2(a, b) : 0) #define Xsnagged2(a, b) (Xgrappled2(a, b) + Xfouled2(a, b)) #define cleangrapple(a, b, c) Cleansnag(a, b, c, 1) #define cleanfoul(a, b, c) Cleansnag(a, b, c, 2) #define cleansnag(a, b, c) Cleansnag(a, b, c, 3) #define sterncolour(sp) ((sp)->file->stern+'0'-((sp)->file->captured ? 10 : 0)) #define sternrow(sp) ((sp)->file->row + dr[(sp)->file->dir]) #define sterncol(sp) ((sp)->file->col + dc[(sp)->file->dir]) #define capship(sp) ((sp)->file->captured?(sp)->file->captured:(sp)) #define readyname(r) ((r) & R_LOADING ? '*' : ((r) & R_INITIAL ? '!' : ' ')) /* loadL and loadR, should match loadname[] */ #define L_EMPTY 0 /* should be 0, don't change */ #define L_GRAPE 1 #define L_CHAIN 2 #define L_ROUND 3 #define L_DOUBLE 4 #define L_EXPLODE 5 /* * readyL and readyR, these are bits, except R_EMPTY */ #define R_EMPTY 0 /* not loaded and not loading */ #define R_LOADING 1 /* loading */ #define R_DOUBLE 2 /* loading double */ #define R_LOADED 4 /* loaded */ #define R_INITIAL 8 /* loaded initial */ #define HULL 0 #define RIGGING 1 #define NLOG 10 struct logs { char l_name[MAXNAMESIZE]; int l_uid; int l_shipnum; int l_gamenum; int l_netpoints; }; struct BP { struct ship *toship; short turnsent; short mensent; }; struct snag { short sn_count; short sn_turn; }; #define NSCENE /*nscene*/ 32 #define NSHIP 10 #define NBP 3 #define NNATION 8 #define N_A 0 #define N_B 1 #define N_S 2 #define N_F 3 #define N_J 4 #define N_D 5 #define N_K 6 #define N_O 7 struct File { int index; char captain[MAXNAMESIZE]; /* 0 */ short points; /* 20 */ unsigned char loadL; /* 22 */ unsigned char loadR; /* 24 */ unsigned char readyL; /* 26 */ unsigned char readyR; /* 28 */ struct BP OBP[NBP]; /* 30 */ struct BP DBP[NBP]; /* 48 */ char struck; /* 66 */ struct ship *captured; /* 68 */ short pcrew; /* 70 */ char movebuf[10]; /* 72 */ char drift; /* 82 */ short nfoul; short ngrap; struct snag foul[NSHIP]; /* 84 */ struct snag grap[NSHIP]; /* 124 */ char RH; /* 224 */ char RG; /* 226 */ char RR; /* 228 */ char FS; /* 230 */ char explode; /* 232 */ char sink; /* 234 */ unsigned char dir; short col; short row; char loadwith; char stern; }; struct ship { const char *shipname; /* 0 */ struct shipspecs *specs; /* 2 */ unsigned char nationality; /* 4 */ short shiprow; /* 6 */ short shipcol; /* 8 */ char shipdir; /* 10 */ struct File *file; /* 12 */ }; struct scenario { char winddir; /* 0 */ char windspeed; /* 2 */ char windchange; /* 4 */ unsigned char vessels; /* 12 */ const char *name; /* 14 */ struct ship ship[NSHIP]; /* 16 */ }; extern struct scenario scene[NSCENE]; extern int nscene; struct shipspecs { char bs; char fs; char ta; short guns; unsigned char class; char hull; unsigned char qual; char crew1; char crew2; char crew3; char gunL; char gunR; char carL; char carR; int rig1; int rig2; int rig3; int rig4; short pts; }; extern struct scenario *cc; /* the current scenario */ extern struct ship *ls; /* &cc->ship[cc->vessels] */ #define SHIP(s) (&cc->ship[s]) #define foreachship(sp) for ((sp) = cc->ship; (sp) < ls; (sp)++) struct windeffects { char A, B, C, D; }; extern const struct windeffects WET[7][6]; struct Tables { char H, G, C, R; }; extern const struct Tables RigTable[11][6]; extern const struct Tables HullTable[11][6]; extern const char AMMO[9][4]; extern const char HDT[9][10]; extern const char HDTrake[9][10]; extern const char QUAL[9][5]; extern const char MT[9][3]; extern const char *const countryname[]; extern const char *const shortclassname[]; extern const char *const classname[]; extern const char *const directionname[]; extern const char *const qualname[]; extern const char loadname[]; extern const char rangeofshot[]; extern const char dr[], dc[]; extern int winddir; extern int windspeed; extern int turn; extern int game; extern int alive; extern int people; extern int hasdriver; /* assorted.c */ void table(struct ship *, struct ship *, int, int, int, int); void Cleansnag(struct ship *, struct ship *, int, int); /* dr_1.c */ void unfoul(void); void boardcomp(void); void resolve(void); void compcombat(void); int next(void); /* dr_2.c */ void thinkofgrapples(void); void checkup(void); void prizecheck(void); void closeon(struct ship *, struct ship *, char *, size_t, int, int, bool); /* dr_3.c */ void moveall(void); void sendbp(struct ship *, struct ship *, int, int); int is_toughmelee(struct ship *, struct ship *, int, int); void reload(void); void checksails(void); /* dr_4.c */ void ungrap(struct ship *, struct ship *); void grap(struct ship *, struct ship *); /* dr_5.c */ void subtract(struct ship *, struct ship *, int, int [3], int); int mensent(struct ship *, struct ship *, int[3], struct ship **, int *, int); /* dr_main.c */ int dr_main(void); void startdriver(void); /* game.c */ int maxturns(struct ship *, bool *); int maxmove(struct ship *, int, int); /* lo_main.c */ void lo_curses(void); int lo_main(void); /* misc.c */ int range(struct ship *, struct ship *); struct ship *closestenemy(struct ship *, int, int); int gunsbear(struct ship *, struct ship *); int portside(struct ship *, struct ship *, int); int colours(struct ship *); void logger(struct ship *); /* parties.c */ int meleeing(struct ship *, struct ship *); int boarding(struct ship *, int); void unboard(struct ship *, struct ship *, int); /* pl_1.c */ void leave(int) __dead; void choke(int) __dead; void child(int); /* pl_2.c */ void newturn(int); void play(void) __dead; /* pl_3.c */ void acceptcombat(void); void grapungrap(void); void unfoulplayer(void); /* pl_4.c */ void changesail(void); void acceptsignal(void); void lookout(void); const char *saywhat(struct ship *, int); void eyeball(struct ship *); /* pl_5.c */ void acceptmove(void); void acceptboard(void); /* pl_6.c */ void repair(void); void loadplayer(void); /* pl_7.c */ void initscreen(void); void cleanupscreen(void); void Signal(const char *, struct ship *, ...) __printflike(1,3); void Msg(const char *, ...) __printflike(1,2); int sgetch(const char *, struct ship *, int); void sgetstr(const char *, char *, int); void centerview(void); void upview(void); void downview(void); void leftview(void); void rightview(void); void startup(void); /* pl_main.c */ void pl_main_init(void); void pl_main_uninit(void); __dead void pl_main(void); /* sync.c */ void fmtship(char *, size_t, const char *, struct ship *); void makesignal(struct ship *, const char *, struct ship *, ...) __printflike(2,4); void makemsg(struct ship *, const char *, ...) __printflike(2, 3); int sync_exists(int); int sync_open(void); void sync_close(int); int Sync(void); void send_captain(struct ship *ship, const char *astr); void send_captured(struct ship *ship, long a); void send_class(struct ship *ship, long a); void send_crew(struct ship *ship, long a, long b, long c); void send_dbp(struct ship *ship, long a, long b, long c, long d); void send_drift(struct ship *ship, long a); void send_explode(struct ship *ship, long a); void send_foul(struct ship *ship, long a); void send_gunl(struct ship *ship, long a, long b); void send_gunr(struct ship *ship, long a, long b); void send_hull(struct ship *ship, long a); void send_move(struct ship *ship, const char *astr); void send_obp(struct ship *ship, long a, long b, long c, long d); void send_pcrew(struct ship *ship, long a); void send_unfoul(struct ship *ship, long a, long b); void send_points(struct ship *ship, long a); void send_qual(struct ship *ship, long a); void send_ungrap(struct ship *ship, long a, long b); void send_rigg(struct ship *ship, long a, long b, long c, long d); void send_col(struct ship *ship, long a); void send_dir(struct ship *ship, long a); void send_row(struct ship *ship, long a); void send_signal(struct ship *ship, const char *astr); void send_sink(struct ship *ship, long a); void send_struck(struct ship *ship, long a); void send_ta(struct ship *ship, long a); void send_alive(void); void send_turn(long a); void send_wind(long a, long b); void send_fs(struct ship *ship, long a); void send_grap(struct ship *ship, long a); void send_rig1(struct ship *ship, long a); void send_rig2(struct ship *ship, long a); void send_rig3(struct ship *ship, long a); void send_rig4(struct ship *ship, long a); void send_begin(struct ship *ship); void send_end(struct ship *ship); void send_ddead(void);