patch-2.4.4 linux/drivers/char/joystick/tmdc.c
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- Lines: 234
- Date:
Wed Apr 11 19:02:30 2001
- Orig file:
v2.4.3/linux/drivers/char/joystick/tmdc.c
- Orig date:
Fri Feb 9 11:30:23 2001
diff -u --recursive --new-file v2.4.3/linux/drivers/char/joystick/tmdc.c linux/drivers/char/joystick/tmdc.c
@@ -1,5 +1,5 @@
/*
- * $Id: tmdc.c,v 1.18 2000/06/08 19:59:59 vojtech Exp $
+ * $Id: tmdc.c,v 1.23 2000/11/29 19:52:24 vojtech Exp $
*
* Copyright (c) 1998-2000 Vojtech Pavlik
*
@@ -49,6 +49,8 @@
#define TMDC_MODE_M3DI 1
#define TMDC_MODE_3DRP 3
+#define TMDC_MODE_AT 4
+#define TMDC_MODE_FM 8
#define TMDC_MODE_FGP 163
#define TMDC_BYTE_ID 10
@@ -57,21 +59,35 @@
#define TMDC_ABS 7
#define TMDC_ABS_HAT 4
-#define TMDC_BTN_PAD 10
-#define TMDC_BTN_JOY 16
+#define TMDC_BTN 16
static unsigned char tmdc_byte_a[16] = { 0, 1, 3, 4, 6, 7 };
static unsigned char tmdc_byte_d[16] = { 2, 5, 8, 9 };
-static unsigned char tmdc_abs[TMDC_ABS] =
+static signed char tmdc_abs[TMDC_ABS] =
{ ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE, ABS_RX, ABS_RY, ABS_RZ };
-static unsigned char tmdc_abs_hat[TMDC_ABS_HAT] =
+static signed char tmdc_abs_hat[TMDC_ABS_HAT] =
{ ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y };
-static unsigned short tmdc_btn_pad[TMDC_BTN_PAD] =
+static signed char tmdc_abs_at[TMDC_ABS] =
+ { ABS_X, ABS_Y, ABS_RUDDER, -1, ABS_THROTTLE };
+static signed char tmdc_abs_fm[TMDC_ABS] =
+ { ABS_RX, ABS_RY, ABS_X, ABS_Y };
+
+static short tmdc_btn_pad[TMDC_BTN] =
{ BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_START, BTN_SELECT, BTN_TL, BTN_TR };
-static unsigned short tmdc_btn_joy[TMDC_BTN_JOY] =
+static short tmdc_btn_joy[TMDC_BTN] =
{ BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_THUMB2, BTN_PINKIE,
BTN_BASE3, BTN_BASE4, BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z };
+static short tmdc_btn_fm[TMDC_BTN] =
+ { BTN_TRIGGER, BTN_C, BTN_B, BTN_A, BTN_THUMB, BTN_X, BTN_Y, BTN_Z, BTN_TOP, BTN_TOP2 };
+static short tmdc_btn_at[TMDC_BTN] =
+ { BTN_TRIGGER, BTN_THUMB2, BTN_PINKIE, BTN_THUMB, BTN_BASE6, BTN_BASE5, BTN_BASE4,
+ BTN_BASE3, BTN_BASE2, BTN_BASE };
+
+static struct {
+ int x;
+ int y;
+} tmdc_hat_to_axis[] = {{ 0, 0}, { 1, 0}, { 0,-1}, {-1, 0}, { 0, 1}};
struct tmdc {
struct gameport *gameport;
@@ -79,6 +95,11 @@
struct input_dev dev[2];
char name[2][64];
int mode[2];
+ signed char *abs[2];
+ short *btn[2];
+ unsigned char absc[2];
+ unsigned char btnc[2][4];
+ unsigned char btno[2][4];
int used;
int reads;
int bads;
@@ -145,7 +166,7 @@
struct tmdc *tmdc = (void *) private;
struct input_dev *dev;
unsigned char r, bad = 0;
- int i, j;
+ int i, j, k, l;
tmdc->reads++;
@@ -162,44 +183,34 @@
dev = tmdc->dev + j;
- for (i = 0; i < data[j][TMDC_BYTE_DEF] >> 4; i++)
- input_report_abs(dev, tmdc_abs[i], data[j][tmdc_byte_a[i]]);
+ for (i = 0; i < tmdc->absc[j]; i++) {
+ if (tmdc->abs[j][i] < 0) continue;
+ input_report_abs(dev, tmdc->abs[j][i], data[j][tmdc_byte_a[i]]);
+ }
switch (tmdc->mode[j]) {
case TMDC_MODE_M3DI:
i = tmdc_byte_d[0];
-
input_report_abs(dev, ABS_HAT0X, ((data[j][i] >> 3) & 1) - ((data[j][i] >> 1) & 1));
input_report_abs(dev, ABS_HAT0Y, ((data[j][i] >> 2) & 1) - ( data[j][i] & 1));
-
- for (i = 0; i < 4; i++)
- input_report_key(dev, tmdc_btn_joy[i],
- (data[j][tmdc_byte_d[0]] >> (i + 4)) & 1);
- for (i = 0; i < 2; i++)
- input_report_key(dev, tmdc_btn_joy[i + 4],
- (data[j][tmdc_byte_d[1]] >> (i + 6)) & 1);
-
break;
- case TMDC_MODE_3DRP:
- case TMDC_MODE_FGP:
-
- for (i = 0; i < 10; i++)
- input_report_key(dev, tmdc_btn_pad[i],
- (data[j][tmdc_byte_d[i >> 3]] >> (i & 7)) & 1);
+ case TMDC_MODE_AT:
+ i = tmdc_byte_a[3];
+ input_report_abs(dev, ABS_HAT0X, tmdc_hat_to_axis[(data[j][i] - 141) / 25].x);
+ input_report_abs(dev, ABS_HAT0Y, tmdc_hat_to_axis[(data[j][i] - 141) / 25].y);
break;
- default:
-
- for (i = 0; i < ((data[j][TMDC_BYTE_DEF] & 0xf) << 3) && i < TMDC_BTN_JOY; i++)
- input_report_key(dev, tmdc_btn_joy[i],
- (data[j][tmdc_byte_d[i >> 3]] >> (i & 7)) & 1);
-
- break;
+ }
+ for (k = l = 0; k < 4; k++) {
+ for (i = 0; i < tmdc->btnc[j][k]; i++)
+ input_report_key(dev, tmdc->btn[j][i + l],
+ ((data[j][tmdc_byte_d[k]] >> (i + tmdc->btno[j][k])) & 1));
+ l += tmdc->btnc[j][k];
}
}
@@ -229,20 +240,25 @@
static void tmdc_connect(struct gameport *gameport, struct gameport_dev *dev)
{
- struct tmdc *tmdc;
- struct js_tm_models {
+ struct models {
unsigned char id;
char *name;
char abs;
char hats;
- char joybtn;
- char padbtn;
- } models[] = { { 1, "ThrustMaster Millenium 3D Inceptor", 6, 0, 6, 0 },
- { 3, "ThrustMaster Rage 3D Gamepad", 2, 0, 0, 10 },
- { 163, "Thrustmaster Fusion GamePad", 2, 0, 0, 10 },
- { 0, "Unknown %d-axis, %d-button TM device %d", 0, 0, 0, 0 }};
+ char btnc[4];
+ char btno[4];
+ signed char *axes;
+ short *buttons;
+ } models[] = { { 1, "ThrustMaster Millenium 3D Inceptor", 6, 2, { 4, 2 }, { 4, 6 }, tmdc_abs, tmdc_btn_joy },
+ { 3, "ThrustMaster Rage 3D Gamepad", 2, 0, { 8, 2 }, { 0, 0 }, tmdc_abs, tmdc_btn_pad },
+ { 4, "ThrustMaster Attack Throttle", 5, 2, { 4, 6 }, { 4, 2 }, tmdc_abs_at, tmdc_btn_at },
+ { 8, "ThrustMaster FragMaster", 4, 0, { 8, 2 }, { 0, 0 }, tmdc_abs_fm, tmdc_btn_fm },
+ { 163, "Thrustmaster Fusion GamePad", 2, 0, { 8, 2 }, { 0, 0 }, tmdc_abs, tmdc_btn_pad },
+ { 0, "Unknown %d-axis, %d-button TM device %d", 0, 0, { 0, 0 }, { 0, 0 }, tmdc_abs, tmdc_btn_joy }};
+
unsigned char data[2][TMDC_MAX_LENGTH];
- int i, j, m;
+ struct tmdc *tmdc;
+ int i, j, k, l, m;
if (!(tmdc = kmalloc(sizeof(struct tmdc), GFP_KERNEL)))
return;
@@ -268,12 +284,23 @@
for (m = 0; models[m].id && models[m].id != tmdc->mode[j]; m++);
+ tmdc->abs[j] = models[m].axes;
+ tmdc->btn[j] = models[m].buttons;
+
if (!models[m].id) {
models[m].abs = data[j][TMDC_BYTE_DEF] >> 4;
- models[m].joybtn = (data[j][TMDC_BYTE_DEF] & 0xf) << 3;
+ for (k = 0; k < 4; k++)
+ models[m].btnc[k] = k < (data[j][TMDC_BYTE_DEF] & 0xf) ? 8 : 0;
}
- sprintf(tmdc->name[j], models[m].name, models[m].abs, models[m].joybtn, tmdc->mode[j]);
+ tmdc->absc[j] = models[m].abs;
+ for (k = 0; k < 4; k++) {
+ tmdc->btnc[j][k] = models[m].btnc[k];
+ tmdc->btno[j][k] = models[m].btno[k];
+ }
+
+ sprintf(tmdc->name[j], models[m].name, models[m].abs,
+ (data[j][TMDC_BYTE_DEF] & 0xf) << 3, tmdc->mode[j]);
tmdc->dev[j].private = tmdc;
tmdc->dev[j].open = tmdc_open;
@@ -288,11 +315,12 @@
tmdc->dev[j].evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
for (i = 0; i < models[m].abs && i < TMDC_ABS; i++) {
- set_bit(tmdc_abs[i], tmdc->dev[j].absbit);
- tmdc->dev[j].absmin[tmdc_abs[i]] = 8;
- tmdc->dev[j].absmax[tmdc_abs[i]] = 248;
- tmdc->dev[j].absfuzz[tmdc_abs[i]] = 2;
- tmdc->dev[j].absflat[tmdc_abs[i]] = 4;
+ if (tmdc->abs[i] < 0) continue;
+ set_bit(tmdc->abs[j][i], tmdc->dev[j].absbit);
+ tmdc->dev[j].absmin[tmdc->abs[j][i]] = 8;
+ tmdc->dev[j].absmax[tmdc->abs[j][i]] = 248;
+ tmdc->dev[j].absfuzz[tmdc->abs[j][i]] = 2;
+ tmdc->dev[j].absflat[tmdc->abs[j][i]] = 4;
}
for (i = 0; i < models[m].hats && i < TMDC_ABS_HAT; i++) {
@@ -301,11 +329,11 @@
tmdc->dev[j].absmax[tmdc_abs_hat[i]] = 1;
}
- for (i = 0; i < models[m].joybtn && i < TMDC_BTN_JOY; i++)
- set_bit(tmdc_btn_joy[i], tmdc->dev[j].keybit);
-
- for (i = 0; i < models[m].padbtn && i < TMDC_BTN_PAD; i++)
- set_bit(tmdc_btn_pad[i], tmdc->dev[j].keybit);
+ for (k = l = 0; k < 4; k++) {
+ for (i = 0; i < models[m].btnc[k] && i < TMDC_BTN; i++)
+ set_bit(tmdc->btn[j][i + l], tmdc->dev[j].keybit);
+ l += models[m].btnc[k];
+ }
input_register_device(tmdc->dev + j);
printk(KERN_INFO "input%d: %s on gameport%d.%d\n",
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