patch-2.1.67 linux/drivers/video/fbcon-afb.c

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diff -u --recursive --new-file v2.1.66/linux/drivers/video/fbcon-afb.c linux/drivers/video/fbcon-afb.c
@@ -0,0 +1,304 @@
+/*
+ *  linux/drivers/video/afb.c -- Low level frame buffer operations for
+ *				 bitplanes à la Amiga
+ *
+ *	Created 5 Apr 1997 by Geert Uytterhoeven
+ *
+ *  This file is subject to the terms and conditions of the GNU General Public
+ *  License.  See the file COPYING in the main directory of this archive for
+ *  more details.
+ */
+
+#include <linux/module.h>
+#include <linux/tty.h>
+#include <linux/console.h>
+#include <linux/string.h>
+#include <linux/config.h>
+#include <linux/fb.h>
+
+#include "fbcon.h"
+
+
+    /*
+     *  Prototypes
+     */
+
+static int open_afb(struct display *p);
+static void release_afb(void);
+static void bmove_afb(struct display *p, int sy, int sx, int dy, int dx,
+	              int height, int width);
+static void clear_afb(struct vc_data *conp, struct display *p, int sy, int sx,
+	              int height, int width);
+static void putc_afb(struct vc_data *conp, struct display *p, int c, int yy,
+	             int xx);
+static void putcs_afb(struct vc_data *conp, struct display *p, const char *s,
+	              int count, int yy, int xx);
+static void rev_char_afb(struct display *p, int xx, int yy);
+
+
+    /*
+     *  `switch' for the low level operations
+     */
+
+static struct display_switch dispsw_afb = {
+    open_afb, release_afb, bmove_afb, clear_afb, putc_afb, putcs_afb,
+    rev_char_afb
+};
+
+    /*
+     *  Bitplanes à la Amiga
+     */
+
+static int open_afb(struct display *p)
+{
+    if (p->type != FB_TYPE_PLANES)
+	return -EINVAL;
+
+    if (p->line_length)
+	p->next_line = p->line_length;
+    else
+	p->next_line = p->var.xres_virtual>>3;
+    p->next_plane = p->var.yres_virtual*p->next_line;
+    MOD_INC_USE_COUNT;
+    return 0;
+}
+
+static void release_afb(void)
+{
+    MOD_DEC_USE_COUNT;
+}
+
+static void bmove_afb(struct display *p, int sy, int sx, int dy, int dx,
+	              int height, int width)
+{
+    u_char *src, *dest, *src0, *dest0;
+    u_int i, rows;
+
+    if (sx == 0 && dx == 0 && width == p->next_line) {
+	src = p->screen_base+sy*p->fontheight*width;
+	dest = p->screen_base+dy*p->fontheight*width;
+	for (i = p->var.bits_per_pixel; i--;) {
+	    mymemmove(dest, src, height*p->fontheight*width);
+	    src += p->next_plane;
+	    dest += p->next_plane;
+	}
+    } else if (dy <= sy) {
+	src0 = p->screen_base+sy*p->fontheight*p->next_line+sx;
+	dest0 = p->screen_base+dy*p->fontheight*p->next_line+dx;
+	for (i = p->var.bits_per_pixel; i--;) {
+	    src = src0;
+	    dest = dest0;
+	    for (rows = height*p->fontheight; rows--;) {
+	        mymemmove(dest, src, width);
+	        src += p->next_line;
+	        dest += p->next_line;
+	    }
+	    src0 += p->next_plane;
+	    dest0 += p->next_plane;
+	}
+    } else {
+	src0 = p->screen_base+(sy+height)*p->fontheight*p->next_line+sx;
+	dest0 = p->screen_base+(dy+height)*p->fontheight*p->next_line+dx;
+	for (i = p->var.bits_per_pixel; i--;) {
+	    src = src0;
+	    dest = dest0;
+	    for (rows = height*p->fontheight; rows--;) {
+	        src -= p->next_line;
+	        dest -= p->next_line;
+	        mymemmove(dest, src, width);
+	    }
+	    src0 += p->next_plane;
+	    dest0 += p->next_plane;
+	}
+    }
+}
+
+static void clear_afb(struct vc_data *conp, struct display *p, int sy, int sx,
+	              int height, int width)
+{
+    u_char *dest, *dest0;
+    u_int i, rows;
+    int bg;
+
+    dest0 = p->screen_base+sy*p->fontheight*p->next_line+sx;
+
+    bg = attr_bgcol_ec(p,conp);
+    for (i = p->var.bits_per_pixel; i--; dest0 += p->next_plane) {
+	dest = dest0;
+	for (rows = height*p->fontheight; rows--; dest += p->next_line)
+	    if (bg & 1)
+	        mymemset(dest, width);
+	    else
+	        mymemclear(dest, width);
+	bg >>= 1;
+    }
+}
+
+static void putc_afb(struct vc_data *conp, struct display *p, int c, int yy,
+	             int xx)
+{
+    u_char *dest, *dest0, *cdat, *cdat0;
+    u_int rows, i;
+    u_char d;
+    int fg, bg;
+
+    c &= 0xff;
+
+    dest0 = p->screen_base+yy*p->fontheight*p->next_line+xx;
+    cdat0 = p->fontdata+c*p->fontheight;
+    fg = attr_fgcol(p,conp);
+    bg = attr_bgcol(p,conp);
+
+    for (i = p->var.bits_per_pixel; i--; dest0 += p->next_plane) {
+	dest = dest0;
+	cdat = cdat0;
+	for (rows = p->fontheight; rows--; dest += p->next_line) {
+	    d = *cdat++;
+	    if (bg & 1)
+	        if (fg & 1)
+	            *dest = 0xff;
+	        else
+	            *dest = ~d;
+	    else
+	        if (fg & 1)
+	            *dest = d;
+	        else
+	            *dest = 0x00;
+	}
+	bg >>= 1;
+	fg >>= 1;
+    }
+}
+
+    /*
+     *  I've split the console character loop in two parts
+     *  (cfr. fbcon_putcs_ilbm())
+     */
+
+static void putcs_afb(struct vc_data *conp, struct display *p, const char *s,
+	              int count, int yy, int xx)
+{
+    u_char *dest, *dest0, *dest1;
+    u_char *cdat1, *cdat2, *cdat3, *cdat4, *cdat10, *cdat20, *cdat30, *cdat40;
+    u_int rows, i;
+    u_char c1, c2, c3, c4;
+    u_long d;
+    int fg0, bg0, fg, bg;
+
+    dest0 = p->screen_base+yy*p->fontheight*p->next_line+xx;
+    fg0 = attr_fgcol(p,conp);
+    bg0 = attr_bgcol(p,conp);
+
+    while (count--)
+	if (xx&3 || count < 3) {	/* Slow version */
+	    c1 = *s++;
+	    dest1 = dest0++;
+	    xx++;
+
+	    cdat10 = p->fontdata+c1*p->fontheight;
+	    fg = fg0;
+	    bg = bg0;
+
+	    for (i = p->var.bits_per_pixel; i--; dest1 += p->next_plane) {
+	        dest = dest1;
+	        cdat1 = cdat10;
+	        for (rows = p->fontheight; rows--; dest += p->next_line) {
+	            d = *cdat1++;
+	            if (bg & 1)
+	                if (fg & 1)
+	                    *dest = 0xff;
+	                else
+	                    *dest = ~d;
+	            else
+	                if (fg & 1)
+	                    *dest = d;
+	                else
+	                    *dest = 0x00;
+	        }
+	        bg >>= 1;
+	        fg >>= 1;
+	    }
+	} else {	/* Fast version */
+	    c1 = s[0];
+	    c2 = s[1];
+	    c3 = s[2];
+	    c4 = s[3];
+
+	    dest1 = dest0;
+	    cdat10 = p->fontdata+c1*p->fontheight;
+	    cdat20 = p->fontdata+c2*p->fontheight;
+	    cdat30 = p->fontdata+c3*p->fontheight;
+	    cdat40 = p->fontdata+c4*p->fontheight;
+	    fg = fg0;
+	    bg = bg0;
+
+	    for (i = p->var.bits_per_pixel; i--; dest1 += p->next_plane) {
+	        dest = dest1;
+	        cdat1 = cdat10;
+	        cdat2 = cdat20;
+	        cdat3 = cdat30;
+	        cdat4 = cdat40;
+	        for (rows = p->fontheight; rows--; dest += p->next_line) {
+	            d = *cdat1++<<24 | *cdat2++<<16 | *cdat3++<<8 | *cdat4++;
+	            if (bg & 1)
+	                if (fg & 1)
+	                    *(u_long *)dest = 0xffffffff;
+	                else
+	                    *(u_long *)dest = ~d;
+	            else
+	                if (fg & 1)
+	                    *(u_long *)dest = d;
+	                else
+	                    *(u_long *)dest = 0x00000000;
+	        }
+	        bg >>= 1;
+	        fg >>= 1;
+	    }
+	    s += 4;
+	    dest0 += 4;
+	    xx += 4;
+	    count -= 3;
+	}
+}
+
+static void rev_char_afb(struct display *p, int xx, int yy)
+{
+    u_char *dest, *dest0;
+    u_int rows, i;
+    int mask;
+
+    dest0 = p->screen_base+yy*p->fontheight*p->next_line+xx;
+    mask = p->fgcol ^ p->bgcol;
+
+    /*
+     *  This should really obey the individual character's
+     *  background and foreground colors instead of simply
+     *  inverting.
+     */
+
+    for (i = p->var.bits_per_pixel; i--; dest0 += p->next_plane) {
+	if (mask & 1) {
+	    dest = dest0;
+	    for (rows = p->fontheight; rows--; dest += p->next_line)
+	        *dest = ~*dest;
+	}
+	mask >>= 1;
+    }
+}
+
+
+#ifdef MODULE
+int init_module(void)
+#else
+int fbcon_init_afb(void)
+#endif
+{
+    return(fbcon_register_driver(&dispsw_afb, 0));
+}
+
+#ifdef MODULE
+void cleanup_module(void)
+{
+    fbcon_unregister_driver(&dispsw_afb);
+}
+#endif /* MODULE */

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